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Workshop confirmado para o dia 12 - "Visualização, Interacção e Mobilidade"
Já está disponível a versão final do Programa |
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Oradores convidados
In this talk various implicit techniques are presented that can be used to model engineering objects as well as botanical trees and sea creatures. Warping, blending and CSG operations are combined along with precise contact modeling and other implicit techniques in the BlobTree data structure. Animation facilities are just another node in the tree. Recent work has also been done on a pen and ink style renderer for BlobTree objects. The talk will also cover another interesting research project, an algorithm for simulating the cracks found in Batik wax painting and dyeing technique used to make images on cloth. The algorithm produces cracks similar to those found in batik due to the wax cracking in the dyeing process. The method is unlike earlier simulation techniques used in computer graphics, in that it is based on the Distance Transform algorithm rather than on a physically based simulation such as using spring mass meshes or finite element methods.. In contrast, our method is simple to implement and takes only a few seconds to produce convincing patterns that capture many of the characteristics of the crack patterns found in real Batik cloth.
Pixar has developed some of the world's most advanced techniques for generating computer animated feature films, recently receiving two Oscars for, "The Incredibles". In this talk I plan to discuss the rendering research and development that occurs at Pixar and the techniques behind the feature film production process. Sequences from Pixar's latest film, "The Incredibles" will be used as a case study for presenting the various pieces of technology required to create the final product.
Digital cameras and modern computers allow people
to easily take and store digital photos. However, as photo collections
grow, so does the need to summarize, visualize and browse through
such collections in a user-friendly way. |
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